import * as Phaser from 'phaser'; var Sprite = Phaser.GameObjects.Sprite; class MySprite extends Sprite { } export default { preload: (loader) => { loader.atlas('computer', '/resources/items/computer/computer.png', '/resources/items/computer/computer_atlas.json'); }, create: (scene) => { }, factory: (scene, object) => { // Idée: ESSAYER WebPack? https://paultavares.wordpress.com/2018/07/02/webpack-how-to-generate-an-es-module-bundle/ let foo = new MySprite(scene, object.x, object.y, 'computer'); scene.add.existing(foo); //scene.add.sprite(object.x, object.y, 'computer'); } }; //# sourceMappingURL=computer.js.map