Update don't call createPlayer but call moveUser
Change time of pointerclicked from 100ms to 250ms Suppression of console.log
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@ -143,7 +143,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.pointerClicked = true;
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this.pointerClicked = true;
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this.currentSelectUser = i;
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this.currentSelectUser = i;
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this.moveUser();
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this.moveUser();
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setTimeout(() => {this.pointerClicked = false;}, 100);
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setTimeout(() => {this.pointerClicked = false;}, 250);
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});
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});
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this.players.push(player);
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this.players.push(player);
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}
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}
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@ -244,7 +244,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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update(time: number, delta: number): void {
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update(time: number, delta: number): void {
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if(this.lazyloadingAttempt){
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if(this.lazyloadingAttempt){
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this.createCurrentPlayer();
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this.moveUser();
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this.lazyloadingAttempt = false;
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this.lazyloadingAttempt = false;
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}
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}
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}
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}
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@ -60,7 +60,6 @@ class WaScaleManager {
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public saveZoom(): void {
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public saveZoom(): void {
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this._saveZoom = this.hdpiManager.zoomModifier;
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this._saveZoom = this.hdpiManager.zoomModifier;
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console.log(this._saveZoom);
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}
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}
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public restoreZoom(): void{
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public restoreZoom(): void{
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