
export class TextField extends Phaser.GameObjects.BitmapText {
    constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[], center: boolean = true) {
        super(scene, x, y, 'main_font', text, 8);
        this.scene.add.existing(this);
        if (center) {
            this.setOrigin(0.5).setCenterAlign()
        }
    }
}
